AI Insights · Timothy · July 2022
Top 5 Third Person Games in Germany Q2 2022
Discover the performance trends of the top 5 third person games on a unified platform in Germany during Q2 2022, including insights on downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 third person games in Germany showcased interesting trends in downloads, revenue, and active users. Data sourced from Sensor Tower highlights these key metrics.
Subway Surfers from Sybo Games ApS saw a consistent increase in weekly revenue, peaking at approximately $56.9K in the final week of May. Weekly downloads also showed a significant upward trend, reaching around 111.9K in the week of May 23. The game maintained a high level of engagement with weekly active users increasing from around 1.1M in late March to over 2M by the end of June.
Stumble Guys published by Scopely, Inc. experienced notable growth in both revenue and downloads towards the end of the quarter. Weekly revenue rose to approximately $49.9K by the end of June, while weekly downloads surged to about 143K. The game also saw a substantial rise in active users, climbing to over 573K by the end of June from around 141K at the start of the quarter.
Tall Man Run developed by SUPERSONIC STUDIOS LTD, recorded a peak in weekly downloads of approximately 74.3K in early May. However, the game's revenue remained modest throughout the quarter, peaking at $105 in mid-May. Active users saw an increase to around 151K in early May before gradually declining to about 78.6K by the end of June.
Going Balls, another title from SUPERSONIC STUDIOS LTD, maintained steady weekly downloads, with a peak of around 34.3K in late May. Weekly revenue for the game remained relatively stable, averaging around $275 in late May. The game’s active users hovered around 200K to 230K throughout the quarter.
Apex Legends Mobile by Electronic Arts, launched in mid-May, witnessed a significant initial surge in downloads with approximately 281K in its first week. However, weekly downloads declined to around 10.7K by the end of June. Revenue spiked in the first two weeks, reaching around $62.5K, before dropping to approximately $12.5K by the end of June. Active users also saw a downward trend, starting at 271K and declining to about 79.4K.
For more detailed insights and data, visit Sensor Tower.